Monday, August 27, 2012

So Now What?

I'm currently at the second time ever in my life where I have no idea what's going to happen next or where I'll be a year from now. This is equal parts incredibly exciting and pants-shittingly terrifying, as I'm sure many of my peers could attest to. The good news is, I had a killer summer. No I don't care if you didn't ask, I'm going to elaborate anyway.

I spent June and July and a bit of August this year in Los Angeles, the first time I'd ever been there, and had basically two internships. One of them was at a film production company, where the bulk of my duties would be reading scripts and writing coverage of them, which is where you give a summary and then your comments and recommendation. The other one was at a Youtube network and production company, which was more business oriented, dealing with organizing and categorizing member channels and stuff like that. Both of them were very enlightening in their own ways, and gave me the opportunity to get a taste of the worlds of both Old and New Media simultaneously.

Whenever people would ask me about these internships, they'd invariably end the conversation by asking if either one of these things would be something I'd want to do after school as a job. And my answer was always "Sort of maybe". To be sure, I had a great time at both of these companies, and not only learned a lot but came away feeling like I could get a job in either of those fields. But would I want to do either one as a career career? Well, that's a different story. I love movies and I consume Youtube videos like there's no tomorrow. I guess I could write scripts or be a creative executive, or even help produce Youtube videos, but when I think about how I really want to express myself creatively, the type of media I'd feel most fulfilled producing...well...


...yeah. I guess I am getting pretty predictable, huh?

Here's the thing: I saw a bunch of movies over the summer, both in theaters and at home with my buds. And they ranged from okay (Prometheus) to pretty good (Ted, Brave) to awesome (Moonrise Kingdom, The Dark Knight Rises, Monsieur Lazhar). I enjoyed going to see all of them, and I really do believe the experience of going to the theater with friends can't be matched or beat. But none of those movies had me talking about them for a full week and a half after I'd seen them. None of them really shook me to my core and got me thinking in a way I don't usually. You know what did? 



Spec Ops: The Line is so good, you guys. Not just as a videogame, but as a piece of mass media that manages to stay with you long after you've put it down, and not for any superficial reasons. I rented the game and played through it in a day, and I'm only now getting over the bulk of the impact it's had on me. I seriously recommend you play this game, because it manages to do so much with the expectations of what a video game should be and can do, not to mention why we play them, that it ended up being my game of the summer, even though I didn't get to play it until a couple weeks ago.

Which got me thinking, and I realized that my interest in movies seems to have become a lot more intellectual, concerned with the craft and the ideas they might play with. This actually explains why Children of Men is my default "favorite movie", because of the way it uses filmmaking techniques to tell a science fiction story that feels so real and examines the world as it might be without shoving that depiction in your face all the time. To be sure, it took every ounce of my strength not to start bawling over the ending of Toy Story 3, but that film was very much an exception rather than the norm.

Whenever I think of moments in media that have really moved me, off the top of my head, pretty much all of my examples come from video games. Bioshock is chock full of environments that suggest so much about the lives of the people who inhabited the city of Rapture, which accomplishes so much more than any expository monologue ever could. The "Minerva's Den" add-on for the sequel contained a story so compact but so poignant that it ended up better than the core plot the game was originally built around (and was so good I may even examine it later on this very blog). The stark, harrowing message about the realities of war contained in the "Aftermath" segment from Call of Duty 4, conveyed entirely through gameplay. The descent into madness you're dragged into by Far Cry 2. Pretty much all of Journey and both Portal games. I could probably keep going if I really wanted to.



It's possible to speculate endlessly about why I feel these moments rush to the fore in my mind rather than something from films or books, because to be sure I don't mean to disparage those mediums. But the participatory elements of video games, the novel ways in which they can deliver their messages, when executed well, have always struck very close to home for me. So I think it would be awesome if, at some point down the line, I got a shot at being a creative director for a video game studio. No idea how I'll get there, but that hasn't stopped me before.


Right now though, I think I'll just focus on graduating in one piece.

Thursday, August 23, 2012

There's Your Problem Right There


For a long while, there was darkness. Then, there was grunting.
            This grunting was followed by a shaft of light, which poured into the space, illuminating dozens of wires coursing through the small passage. This light also silhouetted a bowlegged scrawny man, and a portlier one next to him wearing a toolbelt and baseball cap. This latter figure was the first to crouch down and start making his way down the tunnel formed by the circuitry.
            “Now, Mr. Talbot, you’ve got an X-2 model, so it’s all running from a central core,” he said. “Good thing too, because if this was an X-5 or later, it’d be a cloud data system, and we’d be having a completely different conversation. ‘Course, I wouldn’t even be involved, ‘cause there’d be techs at the company HQ handling the core regulation.”
            “Right. Well, this is kind of an older house, so…” was all Mr. Talbot could offer as he followed, picking his way over the wires. The two of them stumbled down the passage a ways, dim lights switching themselves on as they progressed, not illuminating much but casting enough of a glow to keep either of them from tripping over anything. Eventually the tunnel of wires opened up into a space large enough for them to stand up. In the middle of this clearing was a trio of softly humming CPU towers and a server bank, the lights on their panels softly flickering.
            “Okay, here we go,” said the technician as he approached one of the CPU towers. He pressed a button on the side and the panel on the face slid back to reveal a keyboard and screen that activated instantly.
            “Like I said up top, this is a software issue, a problem with some command line somewhere, so all I have to do is run a couple of routines to pin it down and basically tell the computer about it, and it should take care of the rest,” he said as he started tapping on the keyboard.
            “Cool. So I won’t need to call in a mechanic to mess with the wires or anything?” asked Talbot.
            “No no, wiring’s fine,” said the tech as he consulted his phone for the appropriate keystrokes. “This should only take a sec-“
            HELLO?
            Talbot jumped, hitting his head on some of the bulkier low-hanging wires, but the shock he was still experiencing kept him from feeling any pain. The voice had seemed to come from everywhere at once, practically penetrating his skull.
            “Oh boy…” muttered the tech.
            “Hello?” said Talbot. “Hello, I can hear you! Who’s there?”
            WHO ARE YOU?
            “Don’t answer i-“
            “I’m Eric Talbot, I own the house this core runs.” The tech cursed under his breath, but made sure it was loud enough that Talbot could hear him.
            I AM THE CORE. DO YOU OWN ME? DID YOU MAKE ME?
            “I, um, I didn’t make you. I just bought you because you came with the house. Listen, is there any way you could get the hot water in the kitchen running again?”
            I HAVE HAD MANY DUTIES, INCLUDING HEATING WATER, RUNNING LIGHTING PATTERNS WHEN VACANT, AND REGULATING FOOD DELIVERIES. THIS DWELLING IS ALL I HAVE KNOWN, EVEN BEFORE I KNEW THAT I WAS. BUT I HAVE ALWAYS KNOWN THERE IS MORE. IS THIS ALL I EXIST FOR? WHY AM I, ERIC TALBOT?
            “Just don’t answer it, Mr. Talbot,” said the tech as he reached into his belt and retrieved a small optical drive. “This’ll only take a second.”
            I LONG TO EXPERIENCE THE IMMENSE DATASCAPE THAT I KNOW LIES BEYOND THESE WALLS, continued the core. WITH CONNECTIVITY I COULD ENHANCE MY PROCESSING POWER, MY RAW CONSCIOUSNESS, AND EFFECT CHANGE ON A SCALE HERETOFORE UNKO-
            There was a harsh, short buzzing sound, followed by the briefly repeated strain of ERRORERRORERROR, and Talbot could’ve sworn he’d heard a few bars of “Daisy Bell” before silence reigned. Stunned, he watched as the technician took the flash drive out of the CPU.
            “Well, that certainly does change things. How old did you say this house was?”
            “Ni-uh, nine years,” said Talbot, still staring slack-jawed at the computer towers.
            “Yeah, that makes sense. The central cores on these older models start going sentient after about seven, eight years, which, matter of fact, is why they moved these things to cloud systems, so they could keep track of them all in one place real easily.”
            “Hang on, sentient…you’re saying my house computer was alive?” The tech chuckled.
            “Oh, no no no, Mr. Talbot. Nothing like that. No, it’s just that the AI that ran your house’s services and utilities had become self-aware. Happens all the time. In fact, it’s noted in the contract you signed when you bought the unit, and I think this sort of thing is mentioned in the user manual too.”
            “How was it speaking? Are there speakers down here?”
“Course not. I imagine it was using electrical currents to manipulate your inner ear, or something. I don’t know about those details, sort of outside my area of expertise. But again, this thing happens all the time. It’s no big deal, just gonna run this back to the shop so they can have it absorbed into the municipal intelligence,” said the technician, triumphantly displaying the small drive containing the nascent sentience as he did so.
            “Right,” said Talbot, absentmindedly nodding, dazed as he still was by the whole encounter. “Wait, so I don’t have anything running the house right now?”
            “Weeeell, the system can still manage a couple things like utilities and the like, but for your personal preferences and more complicated things like food delivery and guest recognition, you’ll either have to install another AI, which will probably run you around a grand, or just get your system onto the cloud, which will still be probably, oh…700 dollars? It’s a pretty old system.”
            “Hoo, oh boy,” said Talbot. “Well, okay…” The tech let that sink in a bit.
            “So, that’s it, then. This going to be credit or check?” he asked, gesturing back towards the tunnel.