Saturday, August 27, 2011

FC2: PERMADEATH Chapter Four: Runnin' and Gunnin'

I'm now broke, but that's okay, because there aren't really that many weapons worth buying available at the gun shop. I decide to remedy both situations. First, I go to the gun shop. When you aren't on a mission, you can talk to your friendly neighborhood arms dealer, and he'll give you a mission where you ambush a rival's convoy, and in return you'll unlock new, better weapons for purchase.


His competitor's driving around in the northwest, so I head for the nearest bus station. On the way there I barrel through a checkpoint, not feeling like going through the whole ordeal of another firefight, and a jeep gives chase. I make it to the bus station just ahead of him and get on the bus just as he gets there, effectively escaping untouched. I like to think I then flipped him the bird out the window of the bus while he just shook his fist in impotent rage.


Convoys in Far Cry 2 are pretty easy to ambush, because they always follow a neat circular path through whatever section of the game world they occupy, even after you attack them. This particular convoy was passing through a guard outpost, which I cleared out with a single grenade. After dispatching both of the guards there, I readied my RPG and waited. I missed with my first shot and the truck sped past me and out of the checkpoint as one of its escort jeeps pulled off to engage me. I disposed of it easily enough, then sat and waited some more, probably another minute or two. After hiding in one of the buildings and allowing the first escort jeep to pass, I hit the truck with my second RPG, ending the mission and unlocking some pistols at the weapon shop. As I went to retrieve some ammo from a palette at the checkpoint, I turned and saw a guy just standing between two of the huts. Apparently, he'd been here the whole time, just watching the whole thing. Well, if he couldn't pick up on what was going on after that protracted display, he probably wouldn't ever develop the skills necessary to survive this hostile territory. I did him a favor, really. The checkpoint was by now mostly on fire and another jeep was pulling up to investigate, so I took that as my cue to exit.

So now I had a bunch of shiny new toys to purchase and play with. Or at least I would have if I had any diamonds to buy them. I knew how to take care of that, though. I drove in a buggy I'd acquired to the nearest cell tower. On my way I set another checkpoint on fire (I'm kinda making a thing of that) and then found one of Ruben's tapes.


Once at the cell tower, I intercepted a transmission from a guy talking through one of those voice modulators that makes you sound like you've got the deepest voice in the world and are constantly trying to swallow something huge. He told me there was a guy in Pala that he wanted dead, and I'd be paid in diamonds once that was taken care of. I headed back to the station and took a bus into town.


This is where things were a little tricky. If I had any diamonds, I could've bought a silenced pistol to effectively and quietly take care of the target and then leave town with no one (or at least mostly no one) being the wiser. The problem was that I was taking this job in the first place so I could potentially afford that same pistol. I stalked the target, some white guy in a sharp suit and packing a sidearm, and soon enough he entered a secluded alley. He didn't seem at all concerned that an old Albanian dude was creeping up behind him, a machete in his hands and madness in his eyes. His fault, really.


After I'd taken him down, I was a target for all the soldiers in town. Luckily, the alley opened onto the road right out of town that I'd used the first time I'd escaped Pala, and also just like the first time, no one was watching it or manning the machine gun post there. I grabbed a car on the outskirts of town and sped off to a nearby safehouse, encountering absolutely no resistance along the way. Wow. The mercs in town really suck.

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