Wednesday, August 31, 2011
FC2: PERMADEATH Chapter Fifteen: Poison Ivy
Tuesday, August 30, 2011
FC2: PERMADEATH Chapter Fourteen: Yet More Errands
FC2: PERMADEATH Chapter Thirteen: EXPLOSIONS
FC2: PERMADEATH Chapter Twelve: More Bitch Work
Monday, August 29, 2011
FC2: PERMADEATH Chapter Eleven: Taking Care of Business
FC2: PERMADEATH Chapter Ten: All the Live Long Day
Sunday, August 28, 2011
FC2: PERMADEATH Chapter Nine: I Love You, Man
FC2: PERMADEATH Chapter Eight: Fuck the Po-Lice
Saturday, August 27, 2011
We're Here Now
FC2: PERMADEATH Chapter Seven: Big Rig Truckin'
I head towards the nearest gun shop, and as I'm sneaking past a checkpoint I notice a waterfall. I decide to investigate behind it on general video game principle (if there are waterfalls in a racing game, at least one of them will be concealing a shortcut. This is true in every racing game ever). Sure enough, there's a case of diamonds on the rocks behind it.
I make it to the arms dealer and take him up on his offer: wipe out some of his competition and he'll offer me new goodies to buy next time I'm around, such as an AK-47. I then purchase a primary weapon crate for my safehouses as well as an accuracy upgrade for my PKM, pick up my G3 from the armory, then set off for the closest bus station. On the way I sneak up to a checkpoint, and as I take cover by their perimeter sandbags when one of their patrolling jeeps return, I hear squealing tires, followed by a thud, followed by the jeep not moving. For every two times the AI makes you quote that hunter in Jurassic Park, there's a time where you get convinced that they couldn't find their behinds with both hands. I decide to prove my superiority to the AI by ambushing them with an expertly tossed grenade. Man over machine!
The grenade bounces off a piece of plywood and lands right next to my shoe. I turn and sprint back up the road, and it explodes a good distance behind me. I take out the guards with my PKM, which is pretty easy because they're all laughing at how big of a dumbass I am, then make it to the bus stop. Right before I board, I notice that the convoy passes right by the bus station I'm headed towards. Perfect.
Right as I hop off, I see the convoy speeding away from me in the other direction. Well, all right. Plenty of time to get set up. There's some train tracks running right next to their route with a few boxcars stopped on them, as well as a safehouse. I take down the guys guarding it easily enough, but apparently there's a jeep passing by on the road that was attracted by all the commotion, so I have to deal with him too. Now my assault rifle's down to its last mag, but I still have the PKM, so I'm not too worried. I set the IED over what I'm pretty sure is the convoy's route (hard to tell when there aren't any roads involved) then crouch behind one of the boxcars and wait.
As soon as I hear an engine and see a vehicle pass over the charge, I hit the detonator. Nope, that was one of the escort jeeps. Also, I appear to have started a small brushfire, which the truck nonchalantly veers around as it keeps driving. I climb onto the gun of a parked jeep and try to use it against the truck, but the fire has spread to the car, so I'm forced to abandon it. I fire at the truck to no avail with my G3, mostly out of frustration.
At this point I check the truck's position on my map and get a little bit worried. It looks to be veering off its course, which I worry might be what it does once you kill off all its escorts. Maybe it's headed towards a guardpost or something for protection? Frantically, I grab a jeep at the checkpoint and drive off after it into the desert as the sun begins to rise.
I was wrong, though. The truck passes me the other way so I hop on the gun, swivel around, and fire at the cab. My aim's better than I think: the truck stops in its tracks, as I've apparently hit the driver. I move closer to investigate and find him squashed under his own vehicle's wheel. I shrug, then hop onto the back of the truck to find it completely empty. Either he's already offloaded the guns, or I just killed a guy who was joyriding at night in the desert with his heavily armed buddies, or the arms dealer I got the job from can't read. Whatever. I set a charge in the back of the truck, move a ways away, and blow it sky high. As I drive back to the bus station, I can't help but watch the fire as it spreads through the grass. The effect is simply mesmerizing.
FC2: PERMADEATH Chapter Six: Running Some Errands
I get off the bus in Pala and head to the underground HQ. Apparently I'm getting low on pills for my malaria, and the only way to take care of that is to do a job for these guys. Father Maliya in the church doesn't have any medicine, but he knows a vet in the northeast who does. All I have to do is deliver some travel papers for a family that's holed up there. I get back on the bus.
I make it past the checkpoint on the road just before the vet's clinic, but not without having to administer another painful bout of homebrewed first aid. Pro tip: Try not driving right up to these outposts in your car, then hopping out to engage the guards. It's not nearly as badass or practical as you might think.
There's a squad of militia goons at the vet's clinic that I need to clear out before I can go inside and get my medicine. I try to get the drop on them, but Michele's sniper rifle just jams way too much, so it's got to go. I use it to take care of a couple of the guys out front, then deal with the remainder up close and personally. Inside I deliver the papers to a family, who exchange their medicine for them, then sleep for 4-5 hours on the cot inside the building.
When I reemerge, something isn't right. I think I hear voices. I crouch and move through the garage to see a man crouched at the other entrance, waiting for me to walk by on the road. Which is odd, because in order for me to get into the clinic in the first place I had to clear the area of all hostiles. After I take him down with the machete, I notice that there's an entire welcoming committee waiting for me in the field just beyond, about four more dudes in total, so another firefight ensues.
I want to bulk up my arsenal and I've definitely got the stones for it (figuratively and literally), so it's time to off another vaguely European dude. The nearest cell phone tower is to the south up a nearby river, but the lake at its mouth is guarded by the same checkpoint where I had my first near death experience, so it's not going to be a cakewalk getting a boat. As I approach the nearby outpost on foot I encounter another soldier creeping along the base of the rocky ridge. Maybe the welcoming committee came from the lake? Then as I approach the house on my side of the lake opposite the checkpoint, a few explosions go off on the road near the vet clinic. No idea what's going on back there, but I'm not too inclined to find out.
The checkpoint had a couple guards, but nothing too serious. I swipe the medical supplies and make my way back down to the dock and am in the process of speeding off upriver when a "There he is!" is quickly followed by a burst of machine gun fire. Apparently, there are men in the house across the small inlet that divides the lake from the river. These guys present me with a bit of trouble, actually. As I move into the house there's a soldier inside who spots me before I do him thanks to my eyes not yet adjusting. I forgot to mention that: when you move from outside to inside, your eyes have to take a second to adjust in the light, which can screw you if you're low on health and looking for cover. It kinda works both ways, though, making hiding in buildings and letting enemies come to you a fairly reliable tactic.
I take out another guy, and I don't hear anymore chatter from the enemies. This is the worst, because it either means you've killed everyone or you've killed all but one. This is one thing Far Cry 2 does better than, say, Splinter Cell: Conviction. Not only is enemy chatter fairly low key and consistent, if you manage to take down all the guards but one, the lone survivor won't start berating and taunting you. He'll keep his mouth shut and hunt you. Turns out for me, it was all but one. I manage to get him with my machete, and though he gets a few good shots in it's nothing too serious. I check the house and see these guys were guarding a diamond case, so the firefight was actually kind of worth it.
I set off upriver for real, and aside from a head on collision with another boat I make it to my destination pretty much without incident. The quickest route to the guard tower from the river is by heading south through the villa I attacked in the first mission. I find a safehouse on the river near it and sleep until nightfall. When I wake up, Marty's there. I try not to think about how long he might have been sitting there while I slept, and instead take him up on his offer to help me out again if I end up taking too many bullets to the face. He says what he'll be doing is basically shadowing me from a distance, not using me as bait "like Michele does." Huh. I set out along the footpath towards the villa.
It's a lot easier to sneak at night, and I manage to slip past the villa itself undetected. I make it to the perimeter guardpost and decide to try stealing some ammo, but I'm caught in the act. I took out the guard who saw me as he stood in the doorway, and as I reloaded I heard the characteristic sound of a grenade hitting the floor. I run out to the road and see the second soldier, and just after I take him down the grenade detonates the ammo dump, the rounds that were there firing. In other words, I have excellent timing. I take a jeep and drive to the nearby tower to learn the target is not far from here, in the Mokuba shantytown. Again, also just like the first mission.
I approach the slum from up the hill again, placing me behind an RPG soldier stationed on the hill. Ideally, I could use my sniper rifle to take out the target from this hill, then the RPG guy, then run off. Unfortunately, it's not going to be that easy for me. I can't get a clear line of sight on the target, and there look to be plenty of guards walking around the village. It occurs to me that maybe I should've invested in a silenced pistol, because now once I start attacking I'll have to go loud. I come up with a plan that sort of helps to compensate for my lack of being able to silently insert: I'll hit the RPG man with a rifle, then make my way to an explosives dump I spotted in the village. I'll plant a charge there, move a bit away and detonate it as a diversion, then in the confusion make my way to the target and eliminate him.
I set it in motion, and manage to hit not only the RPG guy with my sniper rifle, but a man who was standing right behind him, then move down a small footpath into the village. Naturally, I'm spotted not long after I make my way past the perimeter, so I use the PKM to just start blasting my way down the main street towards the target. It's actually very effective, and I'm taking down target after target with relative ease, which makes it all the more surprising when out of nowhere a grenade detonates next to me as I pause to reload in a hut and I fall on my face.
Marty's there for me once again, and as he hands me his pistol tells me to "never do that again". Really good advice. I resolve to keep on the move a lot more now, because even if I'm laying waste to entire companies, all it takes is one dude with a good arm or good aim to finish me off. Just as I heal my wounds, the malaria kicks in again. I take a pill as Marty tries to hold off some more advancing goons. After the fever subsides, I notice that Marty's having a tough time of it, as he limps into a patch of grass next to a hut then lies down and starts moaning. As I move up to heal him, two more soldiers run over and start firing. I chuck a grenade, which takes down one of them and also explodes a jeep, but his buddy evades it, and tries to flank through the huts to my right. I respond by spraying the sheet metal wall with my PKM, and the bullets go through the flimsy material and take him down.
I heal Marty, and decide to make the target pay for putting me through all this hassle. All his guards are dead, so getting to him then flanking him through a hut proves to be no problem. I get paid, but I'm really just happy to be getting out of Mokuba in one piece. Well, mostly one piece anyway.
FC2: PERMADEATH Chapter Five: Gold In Them Thar Hills
I head to Mike's bar and purchase IED's (Improvised Explosive Devices) which in this game basically work as explosive charges with a detonator. Then I head back to Pala, which once again has settled down, and go to the UFLL office, where Gakumba and Carbonell have some work for me. Apparently, this country had a king once, and he's looking to start running the show again. As Gakumba sees it, this will never happen, "not in my lifetime". He's back in the country with a buttload of gold which is currently just sitting at an oasis, and Gakumba wants me to claim the treasure for the UFLL. I accept, netting a phat paycheck on my way out. I like the whole "pay up-front" scheme these militia guys have. It makes actually completing their jobs a lot easier.
On my way out the door, I once again receive a call from Michele, asking me to meet her at a safehouse by a lake. First I go back to Mike's and buy a PKM light machine gun to replace my RPG, and a secondary weapon crate, which will let me store whatever that weapon might be at all the armouries and safehouses, accessible at any time. I head to the bus station back in Pala and head to the stop nearest Michele.
I cleared out the first checkpoint on my way to the rendezvous easily enough but was left with practically no ammo for my assault rifle. I continued on to the checkpoint just before the lakeside meeting point, and saw it was really two separate guard posts. Two houses were on the same side of the lake as me, and then another house on the other side with a path behind it that led up to the checkpoint proper, and there were guards everywhere. I took care of a couple of the guards at the house closest to me and moved through it to the dock. As I was scouting the guards at the house across the lake I heard someone searching for me, which genuinely unnerved me. I hadn't seen anyone else as I'd moved into the house. I moved back through the house and used my PKM to eliminate the small group of men outside, and the commotion was noticed across the lake. I could see through my monocular that they were scrambling, and it wouldn't be long before a couple of them would hop in the assault boat docked there and scoot on over to where I was.
I decided to beat them at their own game, climbing into the assault boat docked at my house and turning it around so the machine gun could hit them. I made short work of all the other militia in the area, and breezed past the now unoccupied checkpoint to the safehouse. Michele was there to tell me that she had a job for me: apparently, the prince wants me to kill his father, retrieve his signet ring, and then bring it back to this safehouse so the son can claim his family's fortune and keep on being a playboy. I don't think I've ever actually killed a king before, so I signed on on the basis that you should try everything at least once. As I turn to leave, I notice on the floor that this time Michele has provided (or just left sitting over there, same difference) a very high-end sniper rifle. I do have a heavy machine gun that's ridiculously powerful, and the king is going to be holed up in a fort, so I figure this'll probably help me get a drop on the guards on the towers. I sleep till just after one in the morning.
As I set out, I notice that the rifle actually looks like it might be in good condition, and might not be comprised primarily of rust like the MGL-140 seemed to be. Maybe Michele actually came through this time or wanted to make up for the crappy quality of the last gun. After I drive through the still empty checkpoint, I nearly collide with a zebra on the road. I stop before I hit it, and it just stares at me and scampers off. First time that's ever happened to me. At least, head on. I'm pretty sure I've side-swiped some wildlife before this. They actually don't do as much damage to the car as you'd think.
I decide to barrel past the checkpoint ahead, figuring it isn't worth my time, which turns out to be a ridiculously dumb move. Not one but two jeeps give chase and I manage to take out my pursuers, but have to perform first aid when the skirmish is over, in this case consisting of violently setting my arm back into place. "Ow," I say as I get back into a car and set off towards the fort. I decide to secure a safehouse on the way, and sure enough, there's a small path behind it. Unfortunately, it only leads to another dune buggy, not a back entrance to the fort like I'd hoped. I grumble to myself as I climb into my free car, which just happens to be in perfect condition. It's hard out here for a pimp.
I do manage to find a side path that leads up the valley to the fort, though, and I kill my headlights as I drive up it. When it ends I climb out and move up a rocky side path on foot. I'm not charging head-on at the main gate, which is promising, but I'm carrying a high-caliber sniper rifle, demolition charges, and a machine gun. Stealth doesn't really seem to be an option. If someone spots me, my only choice is to take them out with some of the loudest weapons you can carry short of a grenade launcher. Well, that or die.
But I actually don't encounter any guards on the trail, or at the wall once I reach it. I slink around the side and come across a small entrance to the upper courtyard. The building with the king in it is right in front of me, and all the guards are looking in the opposite direction of me. With this stroke of luck, I come up with a plan: in, bang, GTFO. I know, elegant in its simplicity, right? I manage to enter the central tower without being spotted, and I pull out my machete as I creep up to the second floor. As soon as he spots me the king starts berating me, and I've never been one to stand for that shit, so it's machete time. Again.
Surprisingly, his dying gurgles don't attract any guards. I take his ring and creep back downstairs. As I stop to retrieve a diamond from its case behind a bunch of boards of plywood, a guard turns and spots me. I kind of figured that greed would do that to me, but I don't really care. I blow that guy away with my PKM and run out the side entrance, taking out another guard and continuing on. They don't actually seem to be pursuing me, which is nice of them.
As I make it to the trail downhill to my car, a sniper in one of the fort's towers starts taking potshots at me. Rather than risking him plugging me as I climb into my car, I decide to stop and put that rifle to good use. I crouch behind a rock, zero in on him, and then start cursing as it jams on the first round. Michele isn't just a slut; she's a megaslut.
I clear the jam and take the sniper down, then make it to my car and speed off in the direction I'd come. The first checkpoint is clear, and I'm almost home free when it turns out that in the five minutes I've been gone, someone decided to staff the checkpoint right in front of the hideout with a full complement of guards. I try speeding past them but get shot a bunch and instead just end up crashing the buggy into a bunch of sandbags. I climb out, bleeding out of pretty much my entire body, and take cover in the machine gun post. By now I'm down to my last chunk, which means bleeding out.
I try to apply first aid, but I'm taking so much fire that it's impossible. The last bit of my health slips away and I fall to the ground. My heart sinks. This is it. I'm done. Dead. Not even halfway there.
But then something miraculous happens. Specifically: Marty Alencar. Marty happens. SHIT YEAH.
He runs up to me and picks me up. I fade in and out of consciousness as he carries me to safety, at one point shooting a guy waving a machete at us in the face, then plugging him a few more times after he's on the ground just to be safe. Finally he sets me down so I can cauterize my wound with a burning piece of tall grass, then hands me a pistol. I get ready for a fight, but it's not necessary. Marty cleared out the outpost singlehandedly, and he did it all while lugging my sorry ass out of it. I ask if I can hug him, but he just tells me "not to make it weird, dude."
I realized that I'd grown careless. I'd wiped out so many militia and checkpoints by this point that I felt I could just drive straight into the middle of one and take them all down, guns blazing. Far Cry 2 doesn't allow for that, especially if you're playing under some ridiculous, self-imposed limit like no deaths. You can't just disregard strategy or caution. Doing so will get you killed. Clearly, I can't let my guard down ever again.
I make it to the safehouse and give the prince his dead dad's ring. He's sent Michele on ahead to the oasis, and gives me one of his cars as a gift. I store the pistol Marty gave me in my newly purchased crate, then drive off in the prince's Jeep (that's Jeep, not jeep. Product placement strikes again!). At the checkpoint, I stop to retrieve the IED's from where I dropped them and try to ignore the all too present stench of fear-urine.
After some thrilling off road action I arrive at the oasis to find it pretty much deserted. No APR guards like I was promised, but no APR corpses either. It doesn't take a genius to realize something isn't right here. A country like this isn't going to just leave alone a big pile of gold that's just sitting in the middle of the desert. I set a charge on the fuel pile as a precaution, then meet up with Michele next to the well that's holding the gold. I climb down a couple of ladders into the hole and come across quite a lot of gold, indeed. I text the UFLL with the location and climb back up.
It's after the first ladder that I hear the screeching tires and gunshots. Thought so. I whip out the detonator and press the button. There's an extremely gratifying explosion, followed by a scream that's even more so. I climb up the second ladder and find out there are still a lot of APR guards around. They've taken down Michele, who's lying in pain in the middle of the rubble that comprises what used to be the village near this oasis. A tense shootout ensues as I try not to hit Michele, at one point shooting a guy right over her head.
After the mopping up's done, the mission is complete, but my business here isn't. I go over to Michele and check her wounds. She'll probably live. I pop a syrette and jab it into her neck, and the miracle drug goes to work. She stands up, apparently no worse for wear. She probably didn't mean to give me shitty guns, it was just a fluke. I'll give her another chance. We part ways, me for the bus stop and her for her home on whore island.